Worker do work

Summary I’m regularly downloading a couple of files. Not to slowdown my 4DOffice.app I start a process and send this process a list of URLs to be downloaded, and might add to this list further URLs while that process is still running. Lots of code to ensure the communication. These days I tried a WORKER-process […]

Convert value

Summary Every now and then I need to deliver a value. Something like this: $myText:=$myOtherText. Sometimes those datatypes might be different like this: $myText:=$myDate. Not really a problem, make that date a string. Probably test first, if a pointer is not Nil and which kind of datatype the object is besides following my naming convention. […]

Okt.-Werkstatt mit Thomas Maul

4Dmethod veranstaltete Ende August einen Google-Hangout mit Thomas Maul: August 31st Meeting – Messaging with 4D v16 Hier die Aufzeichnung auf YouTube zum – unbedingt – vorweg ansehen und überdenken, was die Neuerung der V16 für die eigene Anwendung bedeuten. Für unsere Herbst-Werkstatt.nord am 19. Oktober, konnte ich Thomas Maul gewinnen, uns unsere Fragen zum Themenkomplex V16 CALL […]

Parse textfiles

Summary Sometimes, importing hundreds of files with millions of lines of text, will take too much time. Maybe the parsing-technique could be enhanced to make that faster. Here is my code, that I do put into a compiled component, to achieve a faster text-parse, even while developing. If this code is faster than yours; I’d […]

Mixing SVG-images

Summary 4D introduced SVG with V11, which was in 2007. Long ago. Still SVG didn’t get a stronghold in the 4D community. Partly it’s really confusing, what SVG actually is, besides an XML-tree to represent a drawing. The confusion gets even worse concerning 4Ds mixing and matching techniques to work with SVG. I’ve described that […]

[4D Write]Important advice

Summary In case you missed this advice from 4D-forum 4D Write – don\’t forget Picture->Blob migration, please follow the advice. Immediately! Falls Ihnen dieser Ratschlag im 4D-forum 4D Write – don\’t forget Picture->Blob migration entgangen sein sollte, bitte genau das tun. Sofort! english preferred Ich würde es etwas anders organisieren. Mein Vorschlag: Ich habe kleine […]

[64-bit] more headroom for memory-leaks

Summary I don’t need no 64-bit, neither 4D-standalone nor 4D Client. We’ll never have that much data to process. These days I was wondering, why my 4D-standalone occupied 8 GB of the available 16 GB of RAM. Turned out, my code was leaking memory. Ich brauche keine 64-Bit, weder in 4D Einzelplatz noch im 4D […]