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Sep 2006 OpenDDDDObviously†, 4D-developers don't like closed components and some were really bitten by their dependency on externals. So every single developer invents the wheel again and again. Cooperation or any other kind of code-exchange will only work, if the code is accessible. Sounds like Open Source for 4D! Open Source too often means complex license-agreements, too many people involved, semi-products, seldomly leading edge, oldfashioned interface, too many cooks … OpenDDDDis my concept of open source for 4D.
I don't use externals if avoidable. Everything is realized 4D only*. Absolutely right, you could write the methods yourself.
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You order a workshop – inhouse or small group. That's the usual way. Developers abroad will hardly travel or pay my travel-expanses. Send me an eMail. Thanks! Workshops available
† The 4Dtoday survey "Have you ever written a component?" of 9/25/06 counted 151 votes: for my own use 31, to share 12, none at all 108. ↵ * the methods compile with all variables are typed. They install nothing into your database, use their own naming, don't collide with your system. Deinstallation means clearing the methods. As efficient as components, same as your own methods. ↵ |