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Chris Lattner interviewed by the Accidental Tech Podcast guys. Swift creator and ex-head of Apple developer tools Chris Lattner is a special guest on this week’s episode of the Accidental Tech Podcast, following the announcement that he is leaving the company to join Tesla as a VP of the Autopilot self-driving features. … 9to5Mac Welcome Chris Lattner by […]

extract eMail-body

display msg-body inside a 4D-webarea

Summary Those little snippets of code sometimes are real timesaver. The timesaver of this week is a base html-page to display the message-body extracted by MSG_GetBody from the IC Downloaded Mail-theme of 4D Internet Commands this is the raw HTML as used in $rawHTML <html><head><title></title></head><body><pre> <!–4DHTML messageBody–> </pre></body></html> and here the 4D-code to process the single 4D-tag […]

WebArea as a TextEditor

Summary [Updated] While waiting for 4D Write to earn it’s Pro-badge I evaluate options to use the WebArea as a writing field. These days I stumbled across bold.io. Simple, clear looking and gave it a try. You should too, I suppose. Ich warte darauf, daß sich 4D Write das Pro-Label verdient. Währenddessen schaue ich mich […]

lignes de facture – invoice lines

Summary Bertrand asked for advice on styling invoice-lines using CSS, where numeric values align right. This is a common necessity. I prefer semantic HTML-code and all styling inside of CSS. Using CSS-classes turns creation of HTML with 4D-code into a mess easily. Bertrand bat um Tipps, wie er mit CSS Rechnungszeilen gestalten könne, insbesondere die […]

[Feedback] parse textfiles

Summary Parsing text is one of the annoyances of daily life of a developer. I wrote an article about my way of parsing text and asked for feedback. Johannes Leidheiser did just that. If you like to read about his approach, follow the link. english preferred für eine Webapp mit der man Textdateien an einen […]

experimenting with current UI-concepts

Summary The current designs of UI – Apple’s iOS and macOS, Google’s material-design for Android and even Microsoft’s attempts to modernise Windows – are a welcome evolution for us 4D-developers. UI-elements are getting flat, simple, text based. Those kind of UI-objects are much easier to create ourselves, than those skeuomorphic, nearly photo-like renderings of real […]

Objects and 4D-Pointers

Summary Wondering what 4D-pointers inside objects are good for? For me pointers inside objects are temporary value to make things easier for the developer. If I need to store pointing-values, I’d use table-/fieldnumbers and or names depending on later usage. 4D erlaubt Pointer in Objekten. Niemand sonst als 4D kann mit diesen Pointern etwas anfangen. […]