Some listbox designs

Summary Got some feedback to show my current designs concerning listboxes. Here you are! english preferred Oberflächen in 4D sind für mich ohne Listboxen nicht mehr aktuell. Im folgenden einige Screenshots aus dem aktuellen Betrieb. Hierarchische Listboxen Die meisten Listen haben mehr Einträge als auf eine Bildschirm-Seite passen. Dann verwende ich hierarchische Listboxen und klappe […]

experimenting with current UI-concepts

Summary The current designs of UI – Apple’s iOS and macOS, Google’s material-design for Android and even Microsoft’s attempts to modernise Windows – are a welcome evolution for us 4D-developers. UI-elements are getting flat, simple, text based. Those kind of UI-objects are much easier to create ourselves, than those skeuomorphic, nearly photo-like renderings of real […]

[4D forms] Resizing options

Summary 4Ds forms-editor very much still resembles an early vectordrawing-app, a metaphor that MacDraw introduced 3 decades ago. Sometime during the evolution the forms-editor was enhanced by growing/moving-options for form-elements. Very welcome then, very basic today. There is a „Group and Symbol Resizing“-presentation for Sketch 39, which describes what’s missing in 4Ds growing/moving-options for form-elements […]

Dynamics for SVG-graphs

Summary Sometimes just the graphical quality of a chart is not enough. Getting some feedback, where the cursor is, what the mouse is touching and which is the data behind, might help to understand better. Here a short video of a 4D-only solution. english preferred Manchmal ist das schönste Histogramm – alle Daten sind berücksichtigt, […]